So life got a little bit in the way here, but I think I only missed the first 30 minutes of this presentation. I didn't miss much did I? Doom? Wolfenstein? Whatever the heck Battlecry is (my instinct is that it's Battlefield Heroes)?
Anyway, I saw the trailer of Dishonored 2, which I'm not into, but it looks almost predictable. Predictably good, but still predictable. I'm not a big fan of stealth kill games.
Elder Scrolls Legends is a smart match, I like strategy card games and Tamriel, so why not? I used to play Magic: The Gathering, Yu-Gi-Oh, and I think I'm the only one in my city who owns Eye of Judgement. Also with the success of Hearthstone, as the instant e-sport, maybe Elder Scrolls Legends will be big too. I just don't think I could call it ESL, sounds too much like English as a Second Language, TES:Legends would be better.
I liked the "Todd Howard Presents Fallout" section at the end. Fallout 4 will DEFINITELY be an upgrade from the last Fallout games, and as a big surprise it will be a HUGE upgrade from Skyrim's engine, with an even better looking house builder, or rather a town builder, with a tower defense element. The Build-a-Face with no sliders looks cool, but makes it harder to repeat a face, or share a face. Also auto-generated babies are something I wish could happen in real life, I'm starting to get impatient to meet our baby (My wife is now 25 weeks pregnant, or "HALFWAY BABY!" as I like to call it). Of course sleeping for 200 years and almost no changes in your neighbourhood besides destruction is CREEPY! There is no way anyone can befriend a dog that fast, or train it to fetch already. I think the new Pip Boy is genius, with game tapes, making an excellent vessel for mini-games, and it really is a throw-back to Commander Keen, with the Pong Watch. Heh, good times. The fact that they made a phone carrier Pip boy in real life to be shipped with special editions of the game is genius as well. And having a second screen app to go with it, that links up and does what the Pip Boy does in the game is a great addition for some really die-hard fans. I had some fun with the GTA 5 one but didn't like the Mortal Kombat one. The weapon crafting will make for a broader experience, and give some of us completionists nightmares. The whole crafting thing of grabbing something in world that contains or embodies and type of material, like using a microscope for glass and a wrench for steel is a much better way to implement than having only certain items be scraps for crafting with.
Now we get to the one thing we've all been waiting for..... Fallout Shelter? Well... Yeah! I've been saying that I'd rather be building the vault than scrambling out of them and shooting stuff since Fallout 3 dropped. And it's out now!! For FREE!!!!
Has Bethesda's First E3 Press Conference passed mustard? Yes, and not just because Pip Boy is a real thing now.
Sunday, June 14, 2015
Sunday, March 17, 2013
Wayne of Gotham by Tracy Hickman
I can't believe that I missed this book from Tracy Hickman when it came out. A Batman novel by one of my favourite fantasy novelists!? I couldn't wait to grab this up at my local library. I'm not going to give a long plot synopsis, but let me tell you that it gives a much broader, and deeper look into the mind and father of Bruce Wayne/Batman. I like how it refers to Batman, when Bruce Wayne is wearing the cowl, and how it says Bruce Wayne when he doesn't. And since it's Tracy Hickman, who's been working on his craft for years and years, I knew it would be well written, but even as a trhickman fan, I was surprised at the pure genius of it. The use of flashbacks to Thomas Wayne's life, and the jumping around the city using a small horizontal rule, and a small font stating the place and time of the next bit of text was a great way to introduce a change of scenery.
So long story short, this passed mustard. If you like Batman and/or Tracy Hickman take it out of the library.
So long story short, this passed mustard. If you like Batman and/or Tracy Hickman take it out of the library.
Saturday, February 2, 2013
Forgotten Portals 1: Rise of the Magi (a Soterion Novel)
Forgotten Portals 1: Rise of the Magi
(a Soterion Novel)
by Randy Blackwell Jr.
I was really looking forward to reading
this book. Having already read 3 or so short stories in the Soterion
universe on soterion.com and having had some contact with the author
over the past couple of years, what with his table top RPG based on
the Soterion world and proposed video game based on the RPG, you
could say that I'm a Soterling.
There were some issues with the print
itself. Some spelling mistakes, some grammar issues, and typographic
errors, and after only 1 month of owning the book, the lamination is
starting to peel off the cover. Although these are all minor issues
and easily looked over, they did detract from my enjoyment of the
story for brief periods. One of the biggest problem I had is trying
to pronounce Miyka in my head, especially when it was spelled Mikya
once. It always came out as mik-EE-a for me. I can't really come up
with anything else wrong about it besides the usual first edition
hiccups that you get.
The main characters in this story are
the founders of the Order of Magi, Omar Metzger and Myles Callaghan.
Omar is the epitome of scientists, inventor of miracles and
researcher extraordinaire, who grew up a child prodigy, passing
college early and gathering letters after his name like some of us
gather flowers. Myles is a illusionist and conman, who grew up in
the circus to learn slight of hand and many other skills like
throwing knives and lion training and so much more. Both come across
as intelligent in their own right, even if their educations were
drastically different.
The use of Musterion as a gateway world
to Soterion makes some sort of sense, and anyone familiar with C.S.
Lewis could climb right on board with that. The requirement to
choose a council, and choose right away before you could learn
anything about the world, came as a jarring shock to me. I was
already committed to finishing the book, but now it got me involved
at a deeper level I hadn't thought possible. Up until that point we
were learning about a world of tunnels, where the center is full of
strange creatures with wondrous qualities and weird features. I
didn't count how many different species were introduced in that one
chapter, but I could have sworn it was 7 or 8, all with similar
names, or similar descriptions. I'm not going to go through them
here because, let's be honest here, I'd get them wrong. Now remember
how I said I was a Soterling? Well there's about 2 extra peoples in
here that I just didn't know about. I liked it, but it may confuse
some people. I would suggest that if you want to get even more out
of this book, take a note from Omar and write in a journal when you
come across new and interesting facts about Musterion and Soterion.
Now I suppose it's time to bring this
to a close and so in order to not tell you the ending of the book I
wrote this review without reading the end of the book. At this point
I would probably stick out my tongue, do a little dance, then run
away, but that's childish so, no, I won't do it. I would like to say
thank you to Randy Blackwell for inventing this beautiful and rich
universe, where we Christian fantasy lovers can revel and frolic,
along with the characters and species he's created. I'd say this
book definitely passes the mustard.
Friday, December 14, 2012
The Gimp 2
Now if you know me, you know I'm a sucker for a good deal. I'm talking about low price high quality. You just can't go wrong with big project FOSS when you want a good deal. Free to me as in "free nuts" and free to use as in "free speech", and programmed by people who not only know what they are doing, but in many cases have created the standards. Since my first bit of free candy I've loved free things, and the FSF has treated us all VERY good in the past 2 decades. The GIMP stands for "The GNU Image Manipulation Program" (it used to be project, but these sorts of things change), and as we all know GNU stands for "GNU's Not Unix". Anyway it's time to get this going properly before I start spouting off more about my love for FOSS or,which would be much worse, expounding on the great (if short) history of GNU, and GIMP.
GIMP is an image manipulator, or rather an image editor. Not just any old image editor, it's a full featured image editor, whose rivals would be from big companies like Adobe and Corel. I'm not going to compare this to other image editors, you can find lots of those types of reviews all over the place. I'm also not going to be able to go thru all it's features like I do when I review smaller apps. What I will try to do is explain what sort of things it's good for. Photo editing and drawing are right there at the top of the list, but I also use it for my pixel art, and digital scrapbooking. There's filters you can use to do all sorts of things from noise and blur to rendering clouds and applying new art styles. Layers, history, and colour management are all there too. I've said this before to other graphic designers (Adobe lovers the lot of them): "There is not a single thing you can with Photoshop that you can't do with GIMP." to which most of them ask "What about actions?"
Anyway The GIMP 2 passed mustard.
http://www.gimp.org/
GIMP is an image manipulator, or rather an image editor. Not just any old image editor, it's a full featured image editor, whose rivals would be from big companies like Adobe and Corel. I'm not going to compare this to other image editors, you can find lots of those types of reviews all over the place. I'm also not going to be able to go thru all it's features like I do when I review smaller apps. What I will try to do is explain what sort of things it's good for. Photo editing and drawing are right there at the top of the list, but I also use it for my pixel art, and digital scrapbooking. There's filters you can use to do all sorts of things from noise and blur to rendering clouds and applying new art styles. Layers, history, and colour management are all there too. I've said this before to other graphic designers (Adobe lovers the lot of them): "There is not a single thing you can with Photoshop that you can't do with GIMP." to which most of them ask "What about actions?"
Anyway The GIMP 2 passed mustard.
http://www.gimp.org/
Monday, December 10, 2012
Steam (iPhone)
So like everyone else who plays steam games on pc and owns an iPhone I signed the petition to get friend chatting on the iPhone. Fortunately for all of us Valve decided to give way more than just chat. You can browse groups, see friend activity, browse the Steam Catalog (a.k.a. Store), your wislist, fill up your cart, checkout and have the game ready for you at home, and use the steam store search. Oh, yeah and there's steam news, store account info, app settings and a way to log out (either for security or cause you share your iOS device).
I'd like to go through each and every section but I'm not prepared to type 12 paragraphs. My most used features are Friends, Catalog, Cart, and Search. Friends works much like your friend list on the desktop Steam (Mac or PC), it lets you see who's online, playing what, and chat with them. Catalog is essentially store.steampowered.com built for the iPhone. Cart is your shopping cart, you need to go in here to pay for your purchase that you got from either Search or Catalog. You can use all the same checkout methods as when you are on your computer, and when you do finally get back to it you can download the game there.
Now I do have to say that it isn't seamless with the desktop app. Chats do not propagate across, and sometimes when you exit the app, chats will pop up as notifications, and sometimes they just don't. I'd like to say it's stable, but my copy has crashed just before checkout, and then I had to start over searching for my game again. Not a big problem, but occasionally annoying.
Passed mustard.
I'd like to go through each and every section but I'm not prepared to type 12 paragraphs. My most used features are Friends, Catalog, Cart, and Search. Friends works much like your friend list on the desktop Steam (Mac or PC), it lets you see who's online, playing what, and chat with them. Catalog is essentially store.steampowered.com built for the iPhone. Cart is your shopping cart, you need to go in here to pay for your purchase that you got from either Search or Catalog. You can use all the same checkout methods as when you are on your computer, and when you do finally get back to it you can download the game there.
Now I do have to say that it isn't seamless with the desktop app. Chats do not propagate across, and sometimes when you exit the app, chats will pop up as notifications, and sometimes they just don't. I'd like to say it's stable, but my copy has crashed just before checkout, and then I had to start over searching for my game again. Not a big problem, but occasionally annoying.
Passed mustard.
Wednesday, May 2, 2012
Skyrim Alchemy (free version) for iOS
You can find the app on iTunes store, or by following the link on the app's blog: http://skyrimalchemy.blogspot.ca/
This app lets you try new and different alchemy recipes without wasting your in game ingredients. Now this app has a very simple User Interface and trust me when it's this type of app the simpler the better! You can select a single effect, then choose two ingredients from the filtered lists accessed by the silver buttons saying "Select Ingredient", and then one more ingredient whose effects match either or both of the first two ingredients. It will also tell you what effects that potion will have if you were to make it in game. I find it VERY handy when I'm trying to track down that one perfect potion, or just to avoid negative effects on positive potions by changing ingredients (I don't spend any perks in my alchemy constellation in game, even though I try to max out my alchemy skill).
Also there is a secondary function where you select two effects and it gives you a list of possible ingredient combinations to give you those two effects in a single potion. Be warned though, cause the second effect list isn't filtered like the ingredient lists are in the primary screen. I have found a few effects that would be nice to have together, but just won't go together.
I have one issue with it (and it's a minor issue): I want the buttons to be bigger! It's not that I don't have any dexterity in my fingers, it's just that I like a little wiggle room and padding when the only UI shown is a few buttons. I'm not saying the screen needs to be filled with them, but 5 to 10 extra pixels bigger each would be nice.
So does it pass mustard? yes
Should you buy the pay version? well if you have some money left over on your app store card it'd be nice to support the author, but there's no added incentive past "Disable ads" to go pay.
This app lets you try new and different alchemy recipes without wasting your in game ingredients. Now this app has a very simple User Interface and trust me when it's this type of app the simpler the better! You can select a single effect, then choose two ingredients from the filtered lists accessed by the silver buttons saying "Select Ingredient", and then one more ingredient whose effects match either or both of the first two ingredients. It will also tell you what effects that potion will have if you were to make it in game. I find it VERY handy when I'm trying to track down that one perfect potion, or just to avoid negative effects on positive potions by changing ingredients (I don't spend any perks in my alchemy constellation in game, even though I try to max out my alchemy skill).
Also there is a secondary function where you select two effects and it gives you a list of possible ingredient combinations to give you those two effects in a single potion. Be warned though, cause the second effect list isn't filtered like the ingredient lists are in the primary screen. I have found a few effects that would be nice to have together, but just won't go together.
I have one issue with it (and it's a minor issue): I want the buttons to be bigger! It's not that I don't have any dexterity in my fingers, it's just that I like a little wiggle room and padding when the only UI shown is a few buttons. I'm not saying the screen needs to be filled with them, but 5 to 10 extra pixels bigger each would be nice.
So does it pass mustard? yes
Should you buy the pay version? well if you have some money left over on your app store card it'd be nice to support the author, but there's no added incentive past "Disable ads" to go pay.
Thursday, April 5, 2012
The Elder Scrolls V: Skyrim Official World Interactive Map (iPhone)
It's crap. The visuals are cartoony, the free version only shows holds, the extra content (and there's a lot) costs $0.99 for every single unlock! Are you kidding me? 15 unlocks, all $0.99 or you can buy the whole lot for $9.99, but I already downloaded the app for free, why do I have to pay!?? and the worst part is trying to add a pin to the map. touch pins, touch add pin, touch map where you want the pin, see a big white box with only a done button on it, click done, oh where's the pin? zoom in all the way, oh, I think it's that little tiny red ball there... STUPID!!! I'm guessing that the big white box is so you can type something in it, and pins do keep after you turn off the app, but it's just so unwieldy. there's a button on the start screen that lets you download all the maps at once, taking up 970MB of space on your iPhone and easily that much bandwidth. I've tried this app without an internet connection, and it works, but only up to a certain level of zoom, because for high zoom levels it has to download a new map from the internet. Because of this.... let's call it a zoom threshold.... and many other things (like a lack of help or usage instructions) I'm going to say that Prima Guide's Skyrim Official World Interactive Map for iPhone does NOT pass mustard.
Breakdown:
My final verdict is that if you want an interactive map that already has everything on it, there's a free one at UESP.net based on google's tech: http://www.uesp.net/maps/srmap/srmap.shtml and it'll work on your iPhone's browser, so it's easily better than this app, even though you need an internet connection to use it.
Breakdown:
- is it a map? yes
- So is it interactive? yes
- does it work on my iPhone 3GS? yes
- Does it show where you've been in skyrim? You can tell the app what places you've discovered, but only if you've payed for everything, the free one only gives you the different hold cities.
- Does it show dungeon placements etc.? yes if you pay for them
- does it make noise? yes, but you can turn that off
- is there a search funciton? yes but to find anything that's actually hard to find (i.e. not hold cities) you'll need to pay for content.
My final verdict is that if you want an interactive map that already has everything on it, there's a free one at UESP.net based on google's tech: http://www.uesp.net/maps/srmap/srmap.shtml and it'll work on your iPhone's browser, so it's easily better than this app, even though you need an internet connection to use it.
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